This animatic I've roughed up, is to get the composition of my main shot.
Basically, with the branches hanging down, I have freedom to position them anywhere.
Monday, October 22, 2007
Tuesday, October 16, 2007
1st Animatic
So, here's my animatic from a few weeks ago, very rough, but giving some idea of the composition
Friday, August 10, 2007
A day at the zoo





Took my camera to the zoo, and took some photos at the butterfly house. Was hoping to see some other bugs, but only found butterflys, but found one particular one that I am going to use for my project. It's called the Cairns Birdwing Butterfly, and it's so amazing looking (with an almost cartoon-like face) that I thought I have to model this one:
Concept Update
I haven't actually posted my final concept, so for anybody who hadn't seen my presentation, here it is:
- Using insects and relate their certain features(anatomical, abilities) to certain aspects of the car.
- Point out these certain features in a very subtle way.
- Creating the insects in 3D, and having them as the focus of the commmercials, with the car a background character, so as to create mystique around it.
- Compositing the 3D insects with video footage of the car.
The major difference between this concept and my first one, is that I've taken away the comical aspect of the narrative. Thinking that my 3D animations are often punctuated by a joke of some kind, my aim in this project is to take a more serious approach.
I am wanting to achieve a style that is very stylish and elegant, and the focus is the quality of the graphics, not the witty punchline at the end.
- Using insects and relate their certain features(anatomical, abilities) to certain aspects of the car.
- Point out these certain features in a very subtle way.
- Creating the insects in 3D, and having them as the focus of the commmercials, with the car a background character, so as to create mystique around it.
- Compositing the 3D insects with video footage of the car.
The major difference between this concept and my first one, is that I've taken away the comical aspect of the narrative. Thinking that my 3D animations are often punctuated by a joke of some kind, my aim in this project is to take a more serious approach.
I am wanting to achieve a style that is very stylish and elegant, and the focus is the quality of the graphics, not the witty punchline at the end.
Saturday, July 21, 2007
Bugs & Insects
Now for my concept:
- I am going to produce a series of commercials for a car and 0r motorbike (or a car/bike product).
- The commercials will feature both live-action footage & 3D elements.
AIMS:
- Produce three 15-30 second commercials
- The commericial's should all fit together as a series, all with the same theme(s) running through them & structured in a similar way.
- They will be set apart by different scenarios, which highlight different features of the product.
THEME:
Promoting the car/motorbike 7 it's various features, using bugs & insects.
The bugs & insects will essentially be character's, who are involved in a scenario. Each scenario will have two parts to it. The 1st part will be playing out a scene that is a relatively normal part of that insect's life, and will have some similarity to a certain aspect of the product. The 2nd part will point out another aspect of the product, but this time will eventuate in the insect being injured or neutralised in a comical kind of way.
for example:
two bugs are flying/hovering (with a stationary camera view of them). A tagline reads: "at 90 dB, you will definetly hear it coming" as the sound effect of an approaching sports car begins to appear in the background. The car flashes by, squishing the two bugs. Another tagline reads: "but with a top speed of 280 km/h, you won't be able to get out of the way".
This is the begginning of my concept, & it needs lot's more work. I must go, I have some brainstorming to do...
- I am going to produce a series of commercials for a car and 0r motorbike (or a car/bike product).
- The commercials will feature both live-action footage & 3D elements.
AIMS:
- Produce three 15-30 second commercials
- The commericial's should all fit together as a series, all with the same theme(s) running through them & structured in a similar way.
- They will be set apart by different scenarios, which highlight different features of the product.
THEME:
Promoting the car/motorbike 7 it's various features, using bugs & insects.
The bugs & insects will essentially be character's, who are involved in a scenario. Each scenario will have two parts to it. The 1st part will be playing out a scene that is a relatively normal part of that insect's life, and will have some similarity to a certain aspect of the product. The 2nd part will point out another aspect of the product, but this time will eventuate in the insect being injured or neutralised in a comical kind of way.
for example:
two bugs are flying/hovering (with a stationary camera view of them). A tagline reads: "at 90 dB, you will definetly hear it coming" as the sound effect of an approaching sports car begins to appear in the background. The car flashes by, squishing the two bugs. Another tagline reads: "but with a top speed of 280 km/h, you won't be able to get out of the way".
This is the begginning of my concept, & it needs lot's more work. I must go, I have some brainstorming to do...
Self driven brief
So, a self driven brief first up, YAY!
... and we've got like 9 weeks to finish it, sounds great!
Alright, my initial idea for this project was to use 3D elements, and compose them with live-action footage. At this stage of my education I'm still learning new techniques, discovering my own style(s) and finding what I most want to do. So, I feel I should expose myself to advanced compositing and motion-tracking, as something I haven't experienced much of.
Having seen films like Transformers recently (if you haven't seen it yet and you have any interest in animation at all, stop kidding yourself, and just go!) and looking at companies like Method Studios, who specialise in photorealistic 3D, I really want to attempt some sort of photorealism myself.
I realise how difficult a task it can be to get smooth motion-tracking, but here's a student work by Nicholas Markel from the Vancouver Film School, that shows that it is possible for struggling students like us to get some resemblance of realism:
... and we've got like 9 weeks to finish it, sounds great!
Alright, my initial idea for this project was to use 3D elements, and compose them with live-action footage. At this stage of my education I'm still learning new techniques, discovering my own style(s) and finding what I most want to do. So, I feel I should expose myself to advanced compositing and motion-tracking, as something I haven't experienced much of.
Having seen films like Transformers recently (if you haven't seen it yet and you have any interest in animation at all, stop kidding yourself, and just go!) and looking at companies like Method Studios, who specialise in photorealistic 3D, I really want to attempt some sort of photorealism myself.
I realise how difficult a task it can be to get smooth motion-tracking, but here's a student work by Nicholas Markel from the Vancouver Film School, that shows that it is possible for struggling students like us to get some resemblance of realism:
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